Microsoft Surface: Developing NUI Touch Experiences

posted on November 6, 2008 by miguel interaction design | user experience

Among the latest enhancements in technology it's possible to highlight multi-touch interface as the most widely accepted as innovative. It started a lot of time ago, near the 80's, but it's been through Job's iPhone since it got hit by mainstream public and media. Nowadays every single device, from mobile phones to laptops, is implementing multi-touch interfaces in some way. Is there anything to learn from this, as said by Nintendo, Touch Generation?

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The Power of Storytelling in Interaction Design

posted on October 8, 2008 by miguel interaction design | user experience

Designing a product that connect with users is the cornerstone of the whole User Experience field. It means that features and quality are no longer the only required aspects to succeed, it's more about connecting to underlying emotions and desires, fears and hopes, connecting with the real persona behind. The term product is wide-open used here, so it doesn't only refer to a physical tangible product but also to software, webs, design, brands and even individuals. In this product context, how to arise a higher and deeper connection is, actually, occupying most of my thinking. So, are there any tips to help increase this kind of emotional connection?

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UX Choosing: Silverlight vs. Flash vs. WPF vs. Air

posted on July 22, 2008 by miguel interaction design | user experience

It seems that nowadays we have two big players on the RIA framework/tools market willing to win the battle: the older and experienced Adobe and the newer but powerful Microsoft. Sometimes it's quite difficult to see the differences in both of them, but it's even harder when they have more than a single framework tool for it. After looking through my visitor statistics and search keywords I've decided to write a bit about some of the differences and how I see them so it may keep simpler for some of you to decide or clear your mind.

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Presentation: Platform of Emotions Resources

posted on July 17, 2008 by miguel conferences | interaction design | user experience

I've just finished my presentation at CLM.NET User Group and I've uploaded the presentation to SlideShare so all of you can enjoy it. It would also be uploaded to the Presentations section of this web (when I finish it) with the video, audio, slides and demos all together in a pack.

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Design From User's Perspective: New Xbox 360 Experience

posted on July 15, 2008 by miguel interaction design | user experience

I've been thinking about how we, engineers and computer related people, design products and software. Usually we have what we think are great ideas, we tend to create create a kind of business strategy and then start developing. Usually, when things has gone this far we almost have a prototype or design to show off and start a process to enhance interaction and improve usability. In terms of thinking about a new product (let it be software, a book, a drawing or anything we can create) we should always think on the users and how will they really be using product. It's not only much smarter than simply adapting users to the product, it's a matter of simplifying the experience so learning is not required to use it.

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improving user experience, designing from scratch

posted on July 4, 2008 by Miguel interaction design | user experience | analog experiences

I've been reading a lot about how to enhance user experience in daily tasks performed by users. And reading is almost 20 books on different topics ranging from sociology, psychology, usability and design. Most of you already know my point of view regarding user experience (UX) and usability, and that's the reason why I've thinking a bit on how people interact with the environment and, recently, urban architecture. This post starts a new category to host thoughts on what I've labeled "Analog Experiences" to represent user experience facts in the "real analog world" that we interact with through our senses :)

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the state of the form in actual UX devigners

posted on June 25, 2008 by miguel conferences | interaction design | user experience

Last Saturday, as said before, I took part in Madrid Un-Conference 4.0 and I would love to share with you my presentation a thoughts about the creation of form in software engineering. The main purpose of this micro-speak (but an impressive and huge topic) was to start a conversation about innovation in user interface and the now widespread use of control libraries, control toolboxes and pre-fabricated experiences.

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madrid un-conference 4.0

posted on June 22, 2008 by miguel conferences | interaction design | user experience

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