Microsoft Surface: Developing NUI Touch Experiences

posted on November 6, 2008 by miguel interaction design | user experience

Among the latest enhancements in technology it's possible to highlight multi-touch interface as the most widely accepted as innovative. It started a lot of time ago, near the 80's, but it's been through Job's iPhone since it got hit by mainstream public and media. Nowadays every single device, from mobile phones to laptops, is implementing multi-touch interfaces in some way. Is there anything to learn from this, as said by Nintendo, Touch Generation?

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Personal Brand Visualization Sketch

posted on October 3, 2008 by Miguel branding experience | social networking | user experience
During the last weeks I've been thinking about some of the personal branding best practices and techniques. It's a really amazing topic to investigate but there's almost nothing to track your personal brand construction progress. Sketching around how could a tracking system work I've came up with some ideas for visualizing progress, ideas that reflect some of the "manual" methods used by individuals to track it.

You can read more about my sketchs and ideas at Sketching Around Personal Brand Tracking, a guest post I wrote for the guys at FlowingData, a really interesting blog about data aesthetics and visualization.

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Design From User's Perspective: New Xbox 360 Experience

posted on July 15, 2008 by miguel interaction design | user experience

I've been thinking about how we, engineers and computer related people, design products and software. Usually we have what we think are great ideas, we tend to create create a kind of business strategy and then start developing. Usually, when things has gone this far we almost have a prototype or design to show off and start a process to enhance interaction and improve usability. In terms of thinking about a new product (let it be software, a book, a drawing or anything we can create) we should always think on the users and how will they really be using product. It's not only much smarter than simply adapting users to the product, it's a matter of simplifying the experience so learning is not required to use it.

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